AI Insights · Timothy · July 2022
Top 5 Physics Puzzle Games Performance in Australia Q2 2022
Discover the performance trends of the top 5 physics puzzle games in Australia during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 physics puzzle games in Australia demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, showcases the following insights:
Pull the Pin by Popcore GmbH saw a peak in weekly downloads during the week of April 25, reaching nearly 20K. However, the downloads generally declined towards the end of the quarter, hitting a low of around 6.7K in early June before rising again to 10.5K by the end of June. The app's weekly revenue fluctuated, peaking at approximately $275 in mid-April and ending the quarter at around $182. Active users also saw a significant drop from 73.9K in late April to about 34.4K in early June, with a slight recovery to 42.5K by the end of June.
Angry Birds 2 from Rovio Entertainment Oyj experienced stable weekly revenue, typically ranging between $20K and $31K throughout the quarter. Weekly downloads were relatively steady, averaging around 6K to 8K, with a minor dip in late April to early May. Active users remained strong, starting at about 79.2K and ending at 70.6K.
Mine Rescue: Miner Tycoon Game by Carry1st had a remarkable spike in weekly downloads during the week of April 18, reaching over 22K, but then stabilized between 1.8K and 2.8K for the rest of the quarter. Weekly revenue saw a peak of around $805 in early May before gradually declining to approximately $327 by the end of June. Active users showed a significant increase in mid-April, peaking at 18.8K, and then settled around 7.3K to 8.1K towards the end of the quarter.
Bazooka Boy from Supersonic Studios Ltd maintained a steady weekly download rate, fluctuating between 4K and 5.7K. Revenue figures were modest, with a peak of around $83 in mid-April and closing the quarter at approximately $80. Active users remained relatively stable, ranging from 11.3K to 14.4K.
Battery Low - Fun Game by Crazy Labs saw a significant increase in weekly downloads, peaking at about 13.3K in late May, before tapering off to around 5K by the end of June. Active users also mirrored this trend, rising from 102 in early May to a peak of 18.3K by the end of May, and then gradually declining to around 12K by the end of June.
For a more detailed analysis and additional insights, visit Sensor Tower.